Wicked Origami

Selected work

Twenty-five years of it, and most of it cannot be shown.

A good deal of the work is commercially sensitive, covered by an agreement, or runs somewhere only staff can reach. Discretion is part of what a client is buying, so the honest consequence is that the portfolio is smaller than the career.

What follows is the part I can show: interface work for products that were public, and the identity, print, character and modelling work made alongside it. Each project says what the pictures are. Where I do not have a date or a figure I have not invented one.

Projects
11
Pieces
41

Product interface

Tesco Groceries

Grocery listing and product pages, designed in Figma and specified down to the states the build actually needed: a product tile new, on promotion, and out of stock, drawn as one component rather than as three screens.

  • Category listing
  • Related items and footer
  • Product tile, three states
  • The design file

Product interface

Johnson Matthey — Formox and LEVO

Plant performance dashboards for two Johnson Matthey products. A plant manager opening one of these wants the number and its trend in the same glance, so the performance indicators are set large and the reactor detail is a table underneath rather than a second screen.

  • All plants overview
  • The same overview, on a phone
  • Reactor temperature series
  • JM-LEVO

Product interface

MustardBet

A betting product and the campaign work around it. The odds board is the whole application as far as a customer is concerned, so most of the effort went into making a dense table of numbers readable at speed; the campaign pages and the transactional email had to survive next to it.

  • Odds board
  • In-play, before and after
  • Inverted Skyline campaign
  • Warehouse Nightclub campaign
  • Welcome email

Product interface

Colossus Bets

A mobile betting flow drawn as a flow rather than as a set of screens, so the argument about how many steps it took could be had before anything was built.

  • Mobile flow
  • The mark

Identity

Duck & Elephant

An identity for a storytelling imprint, built around an ampersand that is also the join between the two animals. Drawn as a monogram first so that the mark survives being printed small and in one colour, then extended to a lockup, a reversed version and a palette.

  • Monogram
  • Primary lockup
  • Reversed
  • Palette
  • Applications

Identity and print

Deviant Robot

A long-running personal publishing project: the site, the cards, and the poster and VHS sleeve for Deviant Cyber-Wolf, a piece of eighties science fiction that exists mostly as its own artwork.

  • The site
  • Card, front
  • Card, reverse
  • Deviant Cyber-Wolf poster
  • Deviant Cyber-Wolf VHS sleeve

Identity and print

Inspire Reflection

A mark and a card set for a channel about how people come to believe things. The octopus is a deliberately odd choice for a subject that attracts lightbulbs and brains, and the card leads with the idea rather than with the name.

  • The mark
  • Card, front
  • Card, reverse
  • Street Epistemology mark

Identity and print

More Risu

A bilingual wordmark for a streaming channel, where the squirrel has to work as a counter-form in the type rather than as a picture stuck beside it, and the Japanese has to sit at the same optical weight as the Latin.

  • Stacked lockup
  • Horizontal lockup
  • Card

Character and game art

Characters and game art

Characters drawn to be animated, rigged or built rather than to be looked at once: a mascot in its third revision, an avatar specified from three angles, and a level laid out in the editor it would be played in.

  • Evi, version three
  • Avatar concept
  • Charming, pink
  • Charming, green
  • Pixel portrait
  • Level layout

Modelling studies

Modelling studies

Two lighting studies, kept because of what they were for: learning how a surface behaves before asking a renderer to make it look expensive.

  • Cloth
  • Under the stairs

Identity

One-off marks

A mark drawn on its own, without an identity around it to hold it up.

  • Bow and arrow

Something here look like your problem?

The interesting part of any of these was the decision that does not show up in a screenshot. Ask me about one and I will tell you what it was.